Pins
The objective of the Bowling Pins Match is to shoot all five pins completely off the table in the shortest time. You may use as many shots as you wish, but we ask you be considerate of others waiting to shoot. At the end of your shooting, if you leave a pin standing on the table, you will be assessed a ten second penalty. If you leave a pin lying on the table, you will be assessed a five second penalty.
The pins are set in different locations on the table, depending on whether you are using center fire ammunition Vs rim fire ammunition, and there are different scoring categories for stock sights Vs unlimited sights (red dot, LASER, etc.). Larger caliber ammunition (.38 spl - .45 ACP) works better when shooting the pins from the center fire position.
As with any match, it is important to arrive early to help set up for the match, and attend the safety briefing. If you miss the safety briefing, participation is not allowed.
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Bull's eye - .22 Pistol League
General: Participants may shoot in as many or as few matches as they are interested; no minimum number of matches is required for participation. After shooting in two matches, participants are assigned to a team; three teams are then formed for the entire season and awards are made to the participants on the winning teams at year’s end.
When: Each Wednesday evening from the first Wednesday in May through mid-October. Two relays are fired each evening; the first at 06:00 p.m.; the second at 07:00 p.m. Participation can be in either, as the entire match is fired during a one-hour time period. Prior registration or notification is not required. Those wishing to participate should arrive at least 15 minutes prior to start times to prepare their equipment. Safety briefing are given immediately prior to the start of the match.
Where: The upper bulls-eye range at the Monocacy Pistol Club.
Equipment:
Handgun: A .22 rimfire caliber handgun, either pistol or revolver. Pistols should be capable of firing five rounds within 10 seconds. Two magazines for the pistol are required; each should hold at least five rounds.
Sights: Any sighting system is allowed (iron, scoped, etc.), although most participants currently use red-dot sights.
Ammunition: Standard- or high-velocity .22 rimfire; hyper-velocity ammunition is not permitted per Club rules (1350 fps maximum). The ammunition chosen should function reliably in the handgun and should be accurate. Match-grade ammunition is not required. 60 rounds minimum required (see below).
Miscellaneous: A pen or pencil for keeping score; a small clipboard for holding the score sheet. A tacking stapler for attaching targets to the backing cardboard. Tan masking tape or tan target pasters for patching wayward rounds on the targets. Some participants use a spotting scope, or such, for checking their target prior to scoring, but this is not required. An Empty Chamber Indicator (ECI) is required. ECI’s are available for use on the range.
Safety and Commands: All firearms must remain unloaded on the bench at all times unless the command to “Load” has been given by the range officer. Cylinders must be open, slides locked back, the magazine removed, and an ECI in place.
The commands for each stage of fire are given orally by the range officer. Sufficient direction is given for all participants to understand the commands.
At the end of the allotted time for each stage, the shooters will be commanded to unload their firearms. Cylinders must be open, slides locked back, the magazine removed, and an ECI in place. Shooters must step back behind the black safety line, and remain there until the next appropriate command is given. When the firing line is safe, shooters will proceed down range to score targets (see below) and repair the targets for the next stage of fire.
A mechanical malfunction (Alibi) may allow a shooter a re-fire for that string in the timed- and rapid-fire stages.
Course of fire: The standard match of fire consists of 60 rounds, for a maximum of 600 points. The target turning mechanism is used for the timed- and rapid-fire stages. The match is fired in three stages: slow, timed, and rapid, in the following sequence:
Slow fire: 10 rounds in ten minutes. Targets are scored and changed, then the stage is repeated, for 20 rounds, 200 points.
Timed fire: Ten rounds in two strings of five rounds each, each string in 20 seconds. Targets are scored and changed, then the stage is repeated, for 20 rounds, 200 points.
Rapid Fire: Ten rounds in two strings of five rounds each, each string in 10 seconds. Targets are scored and changed, then the stage is repeated, for 20 rounds, 200 points.
Distance and targets: All targets are fired at 25 yards. The 25-yard slow-fire stage is fired on the B-16 target. Timed- and rapid-fire stages are fired on the B-8(P) target. B-8(C) repair centers are used for the timed- and rapid-fire stages. All targets for the match are supplied at the range.
Position: The firing position is one-handed. Other support of the firearm itself or the arm holding the firearm is not allowed.
Scoring: Scoring of targets is per NRA rules. Bullet holes breaking a higher scoring line, score the higher point amount. Convention is that the person on your right scores your target; you score the target of the person on your left (pass right, score left). Scoring totals are Slow-fire, 200 points; Timed-fire, 200 points; Rapid-fire, 200 points. Total Match, 600 points.
Fees: Standard Club fees apply: $1.00 per entire match.
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1800's
90 rounds .22 and 90 rounds CF (Center fire).
Each 900 (Total possible points for .22 section and CF sections) will include 20 rounds slow fire, 30 rounds NMC, 20 rounds TF, and 20 rounds RF.
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Speed Steel
General Information:
Speed Steel consist of five stages of five stationery targets, you have four targets of one color and one target a different color,you shoot the four targets of one color first and the different color target last , that is called the stop plate,When your at the line you shoot five conservative individual time for time.
Firearms you can use:
Pistols - .22 lr to .45 caliber revolver or auto.
Rifle - .22 lr carbine
Pistol caliber carbine - 9 mm to .45 acp
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Falling Steel
Description: The course of fire for the match will be:
A stage of five (5) reactive steel targets . The setup of each stage and the targets used is at the discretion of the Match Director. All of the targets will react to handguns firing 9 mm ammunition or larger. Shooters are time for and assessed time penalties for missed targets.
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3 Stage Falling Steel
General: The Three Stage Falling Steel Match is a basic Falling Steel match with two required reloads and no stopper plate.
Description: The course of fire for the match will be three stages of five (5) reactive steel targets each. The setup of each stage and the targets used is at the discretion of the Match Director. All of the targets will react to handguns firing 9mm ammunition or larger. There is a mandatory reload after completing the first and second stage.
Equipment: Three magazines/clips/speed loaders holders, depending on type of firearm used, in safe and proper working order. All shooters must wear appropriate hearing and eye protection, and closed toed flat heeled shoes or boots. Definitions: Stage - A group of five reactive steel targets. Run - Three “Stages”. Match - Three or more “Runs”.
Set Up: The set up for this match is three stages of five reactive steel targets each, with an obvious separation between each stage. At the firing line, in front of the center, is a firing table.
Requirements: The individual timing the shooter on line must be an NRA certified Range Safety Officer. The shooter must show enough competence with his choice of firearm(s) to the RSO, that he is able to complete the course of fire in a safe manner. Safety: All general range and safety rules of the MPC will apply during this match. Scoring: The score for the Run; is the time needed to complete the Run. The total score of the match; is the average time of three of the fastest Runs shot throughout the match.
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Revolver Steel
Description: The course of fire for the match will be:
A stage of five (5) reactive steel targets . The setup of each stage and the targets used is at the discretion of the Match Director. All of the targets will react to handguns firing .38 spl ammunition or larger. Shooters are time for and assessed time penalties for missed targets.
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Rimfire Steel
Course of Fire
9 targets, 8 plus stop plate
Shoot targets in any order desired, except stop plate.
Shoot the red stop target last
No round limit
Scoring
Your score is your elapsed time for the run.
Three (3) seconds penalty for each target left standing.
Ten (10) seconds for missing stop plate
Ten (10) seconds for shooting stop plate out of order
Ammo
.22 long rifle only
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Critters \ Miniature Metallic Silhouette
You will be given a scorecard to record your performance. There is space for 4 rotations on each scorecard. Please put your name, today’s date, and what type of firearm you are shooting. There are 4-options. Unlimited Rifle (UL), Stock Rifle (SR), Unlimited Pistol (UP), and Stock Pistol (SP). Please circle the appropriate one for each rotation.
Targets are set at the following distances. Chicks = 15-meters, Pigs = 20-meters, Turkeys = 30-meters, and Rams = 40-meters.
Targets will be shot from left to right starting with the top row, then the bottom row. You can only shoot one time at each target. 10-shots per string of 10-targets. If you have a malfunction and the round did not go off, raise your hand for the RSO’s inspection. You will be allowed to load one additional round of ammo and have 30 seconds added to your time limit. If the round goes off and jams ejecting; the round counts for score. You will be given an additional 30-seconds to complete the match, but no additional ammo can be loaded in this case.
At the end of the 4-minutes or if everyone is done shooting sooner I will give the command to “cease-fire”. If you complete the course of fire prior to the 4-minutes allowed time; unload your firearm, make it safe (action open, magazine out) and step back from the line. Once I have given the command to cease-fire everyone is to clear his or her firearm (actions locked open, yellow flag in, magazines out, tubes out, and cylinders open), and step back from the line for the RSO’s inspection.
We will repeat this process until all shooters have shot all 4 stations.
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Great Wars
MATCH DATES: Please check the calendar for match dates and times.
The intention of this Match is to afford Member/Owners of Military Issued “Combat” pistols and revolvers the opportunity to fire these handguns in competition with each other and to learn more from the experience about our own collectibles and gain knowledge of handguns we are less familiar with.
Pistols and Revolvers must have been issued to any military unit between the time period of the beginning of World War 1 and the close of World War II. Clones or reproductions are acceptable as long as they conform to the specifications of the original issued handguns. Adjustable sights are only allowed on those models that were issued this way such as the tangent sights on Artillery Lugers or some Browning Hi-Powers. Police pistols of the same period are only permitted if the same model was issued to the corresponding military of the same nation.
Pistols or revolvers that have been modified in any way from their original issued configuration are not permitted with the exception of possible later cosmetic treatment such as nickel plate that does not corrupt the integrity of the original handgun. All handguns used must be in a condition deemed safe to fire as determined by the present Range Safety Officer.
Course of Fire will be 25 yards at a 25 Yard pistol Target from a standing position behind the shooting table and a one handed or two handed hold may be used at the shooters discretion. Shooters will fire thirty rounds at each assigned target from as many as one to three handguns until they have fired their thirty rounds. At least five rounds must be fired from any of the handguns brought to the firing line. Any handgun used in any relay must be placed on the table unloaded with the action and/or cylinder open. Once the RSO has provided you with the “All clear” the first handgun may be loaded and then fired. Each handgun will only be loaded just prior to firing it in your specific rotation. Time is not the factor in this Match as our goal is to enjoy shooting these vintage handguns as accurately and safely as possible. After you have fired your 30 rounds from one, two or three handguns, each handgun will be checked by the RSO and all handguns will be “cased” and returned to the safe handling area. All handguns will be kept unloaded and cased before and after your turn at the firing line and all existing rules of the Monocacy Pistol Club will be enforced by the Range Safety Officer. If you want to shoot in more than one rotation it is at the discretion of the RSO based on the number of participants and time available. Each target will have a possible score of 300 and we will count 10X’s as tie breakers.
It is our goal to encourage Member participation to the fullest possible degree; therefore, contact Scott Wampler (douglas8860@gmail.com) with any questions regarding the match and contact Ed Schoder at emschoder@comcast.net with questions regarding the pistols and revolvers to be used if you have any doubts about the inclusion of a specific model.
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.22 Benchrest Match
The match will be held on the bulls-eye range. A .22 rimfire rifle will be used for the match.
The targets will be placed on the 50 yard line. The target itself has three sighting bulls-eyes for final zero. Shooters have 10 minutes to use the top three targets to tune your optics (on the top three sighter targets). After initial sighting the match will begin. Shooters have 12 minutes and 30 seconds to place a single shot in 25 targets (bottle cap bulls-eye style). Targets will be scored by the shooter and their designated partner. Final scoring rests with the match directors. Scoring is limited to targets that have one hole.
Rifles can be used with .22 LR, L or S ammo. No hyper velocity ammo please. Front rests/bags and rear bags are allowed and blocks or sand bags. One piece rifle supports (sleds) are not permitted.
The event of a tie will take the tying shooters to a single target with the round closest to center.
The bulls-eye range has a limited number of stools, bring a stool to sit on if you require that. Go early to the bulls-eye range to familiarize yourself and sight in your rifles.
This is a fun match and the winner gets free press and bragging rights.
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Winchester / NRA Marksmanship
Rifles:
Any safe .22 caliber rimfire rifle may be used.
For the Standing and 3-Postion course the rifle must weigh 8.5 pounds or less, including sights and slings.
Schuetzentype butt plates and palm rests may not be used.
Sights:
Any sights may be used, including scopes.
Target and Distance Options:
A-17 or A-32 target at 50 feet, two shots per bullseye.
A-23/5 or A-31X target at 50 yards, five shots per bullseye.
Course of Fire Options:
Shooters may qualify for rimfire rifle ratings using any one of the three courses of fire available: prone or benchrest, all standing, or 3-position (prone, standing and kneeling). Body and/or gun support may be used at the Pro-Marksman rating level in all courses, and throughout the prone/benchrest course.
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Police Pistol Combat
Open only to Monocacy Pistol Club Members or persons qualifying under NRA PPC rule 2.4 (Police and Correctional Officers).
SERVICE REVOLVER, SERVICE SEMI-AUTO PISTOL, AND PRODUCTION SEMI-AUTO PISTOL MATCHES:
FIREARMS ALLOWED IN SERVICE REVOLVER/STOCK SEMI-AUTOMATIC PISTOL MATCHES: (Rule 3.6) (Service Revolver) – A factory manufactured (catalog item) revolver capable of chambering and firing .38 special ammunition. Barrel length not to exceed 4 inches. Trigger pull not less than 2.5 pounds. Fixed or adjustable open sights. No modifications may be made that would render the revolver less safe than originally designed by the manufacturer. Specifically prohibited is any system of recoil control based on compensators, barrel venting or barrel porting. Ammunition- Either hand loaded or factory loaded ammunition may be used. No wadcutter ammunition is allowed.
OR, (Rule 3.7) (Stock Semi-Auto Pistol) – Factory manufactured (catalog item) center-fire semi-automatic pistol capable of chambering and firing .35 caliber or larger ammunition , designed for police or military use, .35 caliber or larger ammunition, barrel length not to exceed 5.5 inches. Trigger pull not less than 3.5 pounds. ADJUSTABLE SIGHTS ARE ALLOWED. Specifically prohibited are full length Bo-Mar type ribs on the slide, trigger shoes, any system of recoil control based on compensators, barrel venting or barrel porting and weighted grips or grip panels. No modifications may be made that would render the pistol less safe than originally designed by the manufacturer. Ammunition – Either hand loaded or factory loaded ammunition may be used. No wadcutter ammunition is allowed.
OPTICAL DEVICES: (Rule 3.11) No optical devices (other than normal glasses worn for corrective eyesight purposes, sunglasses, and safety glasses) will be permitted for use by the competitors. Optical devices have also been interpreted to prohibit the use of mechanical iris, eye patch or eye cover. Only open sights are allowed. Optical, mirror, telescopic laser beam, electronically projected dots, etc. are prohibited.
FIREARMS ALLOWED IN PRODUCTION SEMI-AUTOMATIC PISTOL: (Rule 3.10) (Production Semi-Automatic Pistol) Must be a mass produced center-fire semi-automatic pistol made for police or military use (at least 1,000 pistols), a stock catalog item that is unmodified from its original factory condition, and have a double, double/single, or striker fired action. The pistol must be capable of chambering and firing .35 caliber or larger ammunition. Only those pistols specifically listed in Police Pistol Combat Program Bulletins on the PPC Rule Information web page, http://ppc.nra.org, are eligible.
THE NRA SERVICE COURSE (Service Revolver, Stock Semi-Auto, and Production Semi-Auto Pistol) CONSISTS OF 48 SHOTS FIRED IN 4 STAGES AS FOLLOWS:
STAGE 1 - 3 yards - 6 shots one hand, from standing without support position, 8 seconds.
STAGE 2 - 7 yards - 12 shots one or two hands, from standing without support position, 20 seconds, includes reloading for second 6 shot string.
SCORE TARGET – 18 HITS POSSIBLE
STAGE 3 - 15 yards - 12 shots one or two hands, from standing without support position, 20 seconds, includes reloading for second 6 shot string.
STAGE 4 - 25 yards - 18 shots, one or two hands, 6 shots kneeling, using the barricade for cover and support, 6 shots standing left hand from behind the barricade, and 6 shots standing right hand from behind the barricade, 90 seconds, includes reloading for subsequent 6 shot strings.
SCORE TARGET – 30 HITS POSSIBLE - MAXIMUM SCORE: 480-48X
THE NRA 1500 MATCH CONSISTS OF 150 SHOTS FIRED IN 5 COURSES AS FOLLOWS:
FIREARMS ALLOWED IN MATCHES 1-5:
‘1500 MATCH’ (Rule 3.2)
Open Class Revolver - .35 caliber or larger, barrel length not to exceed 6 inches. Fixed or adjustable open sights. OR (Rule 3.3)
Open Class Semi-Automatic Pistol - Center-fire pistol, .35 caliber or larger, barrel length not to exceed 6 inches. Fixed or adjustable open sights.
MATCH 1 - STANDING WITHOUT SUPPORT POSITION AT 7 & 15 YARDS.
Match 1 is fired in two stages of 12 shots each, double action, standing without support position. The first stage is fired at 7 yards and the second stage is fired at 15 yards. Time allowed is 20 seconds per stage.
MATCH 2 - KNEELING AND STANDING COURSE AT 25 YARDS
Match 2 consists of 6 shots kneeling without the use of the barricade; 6 shots standing left-handed from behind the left side barricade; and
6 shots standing right-handed from behind the right barricade. All firing is double action from 25 yards. Time allowed is 90 seconds.
MATCH 3 - SITTING, PRONE AND STANDING COURSE AT 50 YARDS
Match 3 consists of 6 shots fired sitting; 6 shots fired prone; 6 shots standing fired with the left hand using the left barricade; and 6 shots standing fired right hand using the right barricade. Firing may be single or double action from 50 yards. Time allowed is 2 minutes and 45 seconds.
MATCH 4 - STANDING WITHOUT SUPPORT POSITION COURSE - 25 YARDS
Match 4 consists of two stages of 12 shots each, fired double action from a standing without support position at 25 yards. Time allowed is 35 seconds per stage.
MATCH 5 - NRA NATIONAL POLICE COURSE
THE NRA NATIONAL POLICE COURSE CONSISTS OF 60 SHOTS FIRED IN 4 STAGES AS FOLLOWS:
STAGE A - 7 yards; 12 shots fired double action standing without support in a time limit of 20 seconds.
STAGE B - 25 yards; 18 shots fired double action. 6 shots kneeling, 6 shots standing left hand from behind left barricade, 6 shots standing right hand from behind right barricade. Time limit of 0 seconds.
STAGE C - 50 yards; 24 shots fired single or double action. 6 shots sitting, 6 shots prone, 6 shots standing left hand from behind left barricade, 6 shots standing right hand from behind right barricade.
Time limit is 2 minutes and 45 seconds.
STAGE D - 25 yards; 6 shots fired double action from the standing without support position in a time limit of 12 seconds.
MATCH 6 (UNFIRED) - AGGREGATE OF MATCHES 1 THROUGH 5
Concealed Carry Skills Development Match
General: The Concealed Carry Skills Match is a timed accuracy challenge with draw from concealment
and a required reload. The match will be held at the PPC Range.
Description: The course of fire for the match will consist of the identification and engagement of a group of paper or cardboard targets from a static position. The setup and the targets used are at the discretion of the Match Director. There is a mandatory reload each time the competitor engages the target array.
Participation Disqualification: The participant will be disqualified from the competition if any unsafe
actions are exhibited.
Disqualification actions include:
- Not maintaining proper finger control. The finger must be off the trigger until the firearm is on
target.
- Allowing the muzzle to break the 180-degree rule.
- Coming to the firing line with a loaded firearm.
- Discharging the firearm in an unsafe direction or in an uncontrolled manner.
Definitions:
Stage - A group of paper targets. Specific instructions for engaging the targets and the
engagement sequence as determined by the Match Director.
Run – A competitor’s attempt at drawing the firearm and engaging the targets in the specified
firing sequence.
Match - Three or more stages/runs.
Scoring: The targets used during a course of fire for the match will be either paper or cardboard. Each
target will have scoring zones and no-shoot areas defined. Successful hits in scoring zones will score from
one to three points. Hits on no-shoot areas are deducted from the point score total. The total points
achieved, and the time required to complete the course of fire determines the score or hit factor for the
course of fire. Note: Hit factor is the total score divided by the elapsed time (in seconds) to complete the course of fire.
Approved Equipment: The competitor’s chosen concealed carry handgun, a compatible concealed carry
holster and two compatible magazines (or speed loaders). All shooters must wear appropriate hearing and
eye protection and closed toed flat heeled shoes or boots. Participants should utilize the clothing and
means of concealment they use for everyday concealed carry activities.
Unapproved equipment: Cross draw or small of the back carry will not be allowed.
Equipment Inspection: All equipment (firearm, holster, belts supporting the holster, extra magazines
(speed loaders) will be inspected and approved by the Match Director prior to the start of the match.
Set Up: The set up for this match is one or more stages of targets at various distances from the firing line.
Requirements: The shooter must show enough competence with his(her) choice of firearm(s) to the RSO,
that he(she) is able to complete the course of fire in a safe manner. (i.e., safely draw from concealment,
engage targets, and perform the required reload.
Safety: All general range and safety rules of the MPC will apply during this match.